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Modular Concrete Wall

$19
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
sp_boundarywall.zip
Substance Painter 2 Source File
specular_gloss_textures.zip
Specular/Gloss PBR Textures
boundarywall_additional_textures.zip
UV Template/Curvature/ID Maps
boundarywall_bake.zip
High Poly/Bake 3ds Max 2016 Scene

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3D Model Specifications
Product ID:1081336
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,465
Vertices:2,956
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 280 products
Achievements:
Product Rating
Unrated
Description
This modular wall set was designed for use with Unreal Engine 4 and Power of Two grid size, though it should also work in other game engines.

This is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model (4 Objects):

-wall_middle_segment
-wall_end_segment
-cornerpiece
-endpiece

|| Geometry ||

wall_middle_segment:
2464 Total Tris
1232 Total Polys
1480 Total Verts

wall_end_segment:
2422 Total Tris
1211 Total Polys
1440 Total Verts

cornerpiece:
10 Total Tris
5 Total Polys
8 Total Verts

endpiece:
32 Total Tris
17 Total Polys
28 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
The wall is 180 inches tall.
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

The .fbx models have a second UV channel with non-overlapping UV's so that you can use lightmapping on the meshes.

|| Textures ||

-2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-There is an alternate set of 2048x2048 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup.

This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase.

I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them.

|| Bonus ||

The high poly model/baking scene used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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