This is a highly detailed, naturalistic-looking version of a generic modern sofa. All details, including folds, stitches and wrinkles, are modelled. The meshes have been separated and carefully UV-mapped for easy material editing. The accompanying archive includes two fabric diffuse maps and one bump map. Though detailed, the model remains relatively poly-light and can be used in large scenes. However, great effort has been made to make the meshes subdivision-friendly, allowing you to unlock even more details for very tight close-ups (the attached test renders were done using one additional level of subdivision per pillow. The wire render shows the original model without subdivisions). The polycount does not include any extra subdivision level and is valid only for the base mesh. Note that the formats provided only include basic materials definitions.