Originally modelled in 3ds max 2011. Final images rendered with Vray. The 3ds max zip file contains vray and mentalray materials scenes.
The Fur is made with Hair and Fur modifier for 3ds max 2011.
The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped,smoothable
In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 70 cm. on the sholder. Teeth,tongue and eyeballs are included and modeled separately.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
spline curves' created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin.