Model is low poly, ready for use in games and is not intended to be subdivided. Modeled in 3ds Max 2013 Normal map was baked from a high poly model In a native scene units of measure centimeters are established.
Initial - the main presentation images, it is a render from the main scene 3ds max 2013. Additional test presentation images are processed in Unreal Engine 4, Marmoset Toolbag.
Model: Grenade has 464 Polys, 464 Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space obj, 3ds and .fbx versions exported from 3ds Max 2013
Textures: Textures are created for use, both for a render, and in game cursors. There are (Albedo, Gloss, Metalnes, Normal, Roughness, Specular) with a resolution of 2048x2048 and extension tga. All materials and objects named appropriately. Additional texture for a render in hdr scene. In each archive the scene and a set of textures with the specified ways in each of scenes are located.