The level of detail is suitable for the most extreme close-up renderings.
The geometry is clean, built mostly on quads (98.98%), with no N-gons, no coplanar faces, no coincident or isolated vertices. All parts of the model are 'smoothable' so you can add meshmooth/turbosmooth modifiers wherever you need, without having to further adjust the geometry.
The textures size ranges from 2048x2048 to 4096x4096.
The scale is set to 'real world' (1unit=1 cm).
Originally modeled in 3ds Max, the model was exported to obj and fbx formats. The 3ds Max version comes with both standard and V-Ray materials.
The model can be converted for free, on request, to any format you may need. Contact support for a free file conversion.
The rendering and lighting settings used to render the presentation images are not included.