The radio is completely ready for use in visualization. Just put the model in your scene and render.
The antenna and microphone socket can be removed by using Detach (for result see attached image).
No subdivision level is active in the delivery file. The rendering is made with subdivision level 2 on the Cable. The rest of the model is not intended for subdivision.
The native file is 3ds Max 2013 and the rendering is made in mental ray, with 1 photometric light and Daylight system (mr sun and mr sky).
The radio has real-world scale and is centered at 0, 0, 0, (the model is 1 meter higt - to the top of the antenna).
The texture can be easily repainted.
-Tris: 132 (0,4 %)
-Quads: 32021 (99,6 %)
-Objects: 5 (properly named)
-Scene helpers: 1
-Scene lights: 3
-Materials: Autodesk glass
-Radio DIFF, BUMP and SPEC, 4096x4096 .jpg
-Mick DIFF, BUMP and SPEC, 1024x1024 .png
-Rubber DIFF and SPEC, 64x64 .png
-Glare streaks, 500x500 .tiff
The .dae, .3ds, .obj and .fbx is exported from 3ds Max 2013.