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Humvee-Desert Camo Version

$15$11.25
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "am general", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2009 mental ray

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3D Model Specifications
Product ID:817201
Published:
Geometry:Polygonal
Polygons:18,404
Vertices:18,519
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since December 2013
Currently sells 9 products
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Legal Notice: The intellectual property depicted in this model, including the brand "am general", is not affiliated with or endorsed by the original rights holders.

Description
** MILITARY HUMVEE MODEL**
                        **DESERT CAMO VERSION**


Humvee Model Re-Engineered in MAYA 2009:
The model has been re-engineered into seperate sections and Texture map assigned.
Open the Outliner in MAYA to see a breakdown of each Section.

Humvee Model Texture Maps aand Detail in BodyPaint 3D :
Texture maps for the Model have been set to 2K (2048 x 2048 Pixels)
and are in Tiff Format.
Total number of Maps : 20.

WinRar Contents :
Cinema 4D file format.
Texture Maps : 20 in total.
MAYA 2009 Scene file.
FBX File.
Obj/Mat Files.

To switch Textures on in Maya : Load Obj or FBX File & press number key 6 and
allow some time for MAYA to Load/Assign the textures.

Attribute Settings in MAYA : All Model sections have had their respective
RENDER-STATS settings set to Basic : EG Primary Render :ON Double Sided:ON.
All other attributes set to 0.
                   **You can always switch ON the other settings in future**
** Open Attributes Window & open RENDER Stats in the NAME_POLYSURFACE Tab of the                                                                        Model**                                                                                                                ** Turn on other Settings if required**
                              [ I Recommend You leave SMOOTH-SHADING-OFF ]

Texture Settings in MAYA : The following Channels have been Edited and require no further tweaking.
AMBIENT CHANNEL/SPECULAR CHANNEL/REFLECTION CHANNEL.
The Colour Levels needn't be altered and reflect the desired effect for the Model.

Each File Format has been Load-Tested to ensure compatibility for your choice of 3D Package.

Enjoy & thankyou for purchasing the Model.

Regards

Gary Yates
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