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Microwave Oven

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 Corona 1.7
3ds Max 2013 Default Scanline
3ds Max 2013 V-Ray 3.5
FBX 2013
Microwave Textures.zip

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3D Model Specifications
Product ID:909441
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since January 2007
Currently sells 177 products
Product Rating
3D model of Microwave Oven with Grill.
Model dimensions: LWH 51,0 x 40,1 x 30,5 cm (20.1 x 15.8 x 12.0 in).

Objects count - 22
Subdivision - Partial (some objects in 3ds Max scene has instanced turbosmooth modifier applied).
Grouping - YES
Model is polygonal. Consists mainly of quads and triangles. Small amount of N-gons were used where appropriate.
Without subdivision -
Polys - 253 330
Verts - 289 024
With level 2 subdivision -
Polys - 330 565
Verts - 326 884

Materials are prepared for Corona and V-ray renderers.
Scanline and FBX files has only basic materials and will NOT render the same as in preview images.
OBJ file has no materials, but has UVW coordinates intact.

Model has 6 high quality textures of up to 1024 x 1024 resolution.
Textures are saved in JPEG and PNG formats.
Textures are collected in one archive and are delivered in separate file.

Model is scaled to proper real world dimensions. Scene units are in cm.
Objects, materials and textures has meaningful and matching names.
Transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
Texture paths are set to relative. Just unzip texture archive into a folder where the model is located and your 3D app should pick up them automatically.

Microwave oven's door are rigged with convenient helper which allows easily and conveniently open and close the door. Door movement is restricted accordingly to real world counterpart.
FBX file has simplyfied rig.
OBJ file is not rigged.

3ds Max - Corona
3ds Max - Scanline
3ds Max - Vray
OBJ (model in OBJ format is already subdivided.)

Modeled in 3ds max.
Preview images are rendered with Corona renderer. Images are straight from 3ds Max. No post processing appart from Corona renderer built in tonemapping tools, were applied.
Render scenes are not included.
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