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MICHELIN X OFFROAD WHEEL 3D MODEL WITH CLEAN DIRTY DUSTY SHADERS
This tire is used by Dakar trucks (like Kamaz etc.) and special military trucks (like Falcatus etc.)
MICHELIN X OFFROAD WHEEL 3d model is a high quality and photo-real model with a fully textured, detailed design. It is perfect for close-up renders and it will enhance detail and realism to your automotive projects.
The geometry of the tire is designed for subdivisions (Turbosmooth, Meshsmooth, Subdivision Surface etc.)
WHAT DO YOU GET: - Two types of a wheel model (.OBJ, .FBX formats): loaded rubber (pressured) and unloaded rubber (not pressured) - Four different PBR shaders (metallic/roughness) of a clean, dirty, dusty rubber for every wheel (4x4 color maps, 4x4 metallic maps, 4x4 roughness maps, 4x4 normal maps, 4x4 height maps) which you can use in every contemporary renderer and game engines -Blender project file with ready-to-use shader (Cycles renderer) -3ds MAX project file with ready-to-use shader (V-Ray renderer) -3ds MAX project file with ready-to-use shader (Corona renderer) -3ds MAX project file with ready-to-use shader (Redshift renderer)
IMPORTANT *Blender users have to use Principled BSDF shader and put texture maps to self-titled slots. *3DS MAX users have to use the shader in the scene and change only texture bitmaps by clicking on a Bitmap path in 'Bitmap parameters' tab (Vray, Corona, Redshift use Reflection/Glossy instead of Metalness/Roughness so Output bitmap tab has 'Color map' enabled to get a similar look)