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MICHELIN X OFFROAD WHEEL 3D model

$19.95
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "michelin", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Blender 2.79 Cycles Render
3ds Max 2013 V-Ray
3ds Max 2013 Corona
3ds Max Other Redshift
FBX
OBJ
Other

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3D Model Specifications
Product ID:1323034
Published:
Geometry:Polygonal
Polygons:41,301
Vertices:42,299
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2016
Currently sells 3 products
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Legal Notice: The intellectual property depicted in this model, including the brand "michelin", is not affiliated with or endorsed by the original rights holders.

Description
MICHELIN X OFFROAD WHEEL 3D MODEL WITH CLEAN DIRTY DUSTY SHADERS

This tire is used by Dakar trucks (like Kamaz etc.) and special military trucks (like Falcatus etc.)

MICHELIN X OFFROAD WHEEL 3d model is a high quality and photo-real model with a fully textured, detailed design. It is perfect for close-up renders and it will enhance detail and realism to your automotive projects.

The geometry of the tire is designed for subdivisions (Turbosmooth, Meshsmooth, Subdivision Surface etc.)

WHAT DO YOU GET:
- Two types of a wheel model (.OBJ, .FBX formats): loaded rubber (pressured) and unloaded rubber (not pressured)
- Four different PBR shaders (metallic/roughness) of a clean, dirty, dusty rubber for every wheel (4x4 color maps, 4x4 metallic maps, 4x4 roughness maps, 4x4 normal maps, 4x4 height maps) which you can use in every contemporary renderer and game engines
-Blender project file with ready-to-use shader (Cycles renderer)
-3ds MAX project file with ready-to-use shader (V-Ray renderer)
-3ds MAX project file with ready-to-use shader (Corona renderer)
-3ds MAX project file with ready-to-use shader (Redshift renderer)

IMPORTANT
*Blender users have to use Principled BSDF shader and put texture maps to self-titled slots.
*3DS MAX users have to use the shader in the scene and change only texture bitmaps by clicking on a Bitmap path in 'Bitmap parameters' tab (Vray, Corona, Redshift use Reflection/Glossy instead of Metalness/Roughness so Output bitmap tab has 'Color map' enabled to get a similar look)

SPECIFICATIONS

Tire: 26,112 polygons
Disc: 11,500 polygons
Screws: 2,010 polygons
Cap: 1,679 polygons

All textures have a 4k resolution (4096x4096 pixels)

All parts of the model have a UV mapping and Non-overlapping unwrapped UVs

All renders were made with Subdivision 0 and with no post-production (just a bit of brightness/contrast).

Hope you like it and happy rendering!
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