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Mil Mi-8 Helicopter

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "mil", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Blender
3DS
OBJ
textures.rar
Textures For Helicopter + Helipad

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3D Model Specifications
Product ID:690133
Published:
Geometry:Polygonal Quads/Tris
Polygons:624,237
Vertices:838,849
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2010
Currently sells 12 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "mil", is not affiliated with or endorsed by the original rights holders.

Description
A high poly model of an Mi-8 'Hip' helicopter - Suitable for close up shots, and in small scenes. The helicopter was used primarily by the Eastern Europeans for transport, ground attack, and armed recon. This model Includes a basic textured helipad.

The previews for this model were rendered in the blender cycles engine.


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What's Included.
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* A fully detailed exterior, with accurate rotor head.
* A modelled and textured instrument panel - each individual dial is modelled.
* For extra detail - each rivet has been inserted as a low poly sphere - these can be easily deleted later for a lower poly count.
* Detailed rocket pods.
* All objects are parented with the correct Hierachy.
* All textures are included.
* .blend file for renderer compatibility.
* Bodywork panels have been individually modelled.

Texture resolutions are as follows:

* Camoflage - 3000x3000px
* Dirt Map - 3000x2000px
* Instrument panel surround - 4000x3000px
* Each instrument - 500x500px (approx.)
* Helipad textures - 1600x1600px

The texture provided with this model is a green camoflage. It is automatically converted by the renderer to a desert type.
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