MEMORIAL DAY SALE! 25% OFF Selected items only. Sale ends in days hours minutes seconds.

Vehicle Barrier

$39$29.25
or
Royalty Free License
- All Extended Uses
Included Formats
Aug 1, 2011
CheckMate Lite Certified
Blender 2.78a Cycles Render 2017
Unity 5.5.0f3
3D Studio 2017
Collada 2017
FBX 2017
OBJ 2017
Other PSD
Other Source SDK

Don't see the file format you need?

Free File Format Conversion

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1082531
Published:
Geometry:Polygonal Tris only
Polygons:362
Vertices:230
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 28 products
Achievements:
Product Rating
1 Rating Submitted
Description
A standard blockade which can be used for a variety of purposes. It is specifically designed for use in Real-Time Games.


GENERAL

- PBR (M/R)

- Extremely Optimized!

- Unity Engine Ready

- Source Engine Ready

- Easy to change colors


Note:
Usable in most modern Game Engines as a wide variety of file formats are provided with this model, usually with a little bit of setup depending on the Engine you work with.


Model consists of 2 objects to allow for the top part to be rotated around freely. However both objects use the same material & textures.

Units are based on the Metric-system, scaled to real-world.

Pivoted appropriately for easy placement.

Transforms have been reset.

Everything is properly named & Thoroughly tested.


TEXTURE MAPS

- BaseColor
- Normal
- AO
- Metallic
- Roughness
2048 x 2048 (All of the above)

Most formats are PNG, also a TGA-32 here or there for alpha channel usage.
Photoshop PSDs are included for all texture maps.


SPECIFICATIONS

Height
1.5 Meters
Width   
0.3 Meters
Length
2.6 Meters

Vertices
230
Polygons
362
Triangles
362

FILE FORMATS

+ Blend (Blender)
+ UnityPackage (Unity Engine)
+ SOURCE SDK (VALVe Source Engine)
+ FBX (Autodesk FBX)
+ 3DS (3D Studio)
+ Dae (Collada)
+ Obj (OBJ)
+ PSD (Photoshop)




ADDITIONAL INFORMATION

The UnityPackage contains a Metallic map with Roughness map stored in its Alpha channel. It also includes a basic hinge rig set up in its components (the top part will turn when collided with).

The Source Normal map has had its Green channel inverted and additionally the roughness map stored in its alpha channel. Including a perfect collision mesh for the model. The model is also of course scaled up to meet source engine scaling.

Normal map was baked from a Hi-Poly model onto a triangulated Low-Poly model. Because of that the model had to be triangulated in the .Blend but can be turned back into Quads simply by pressing ALT + J in edit mode with mesh selected. (quality of topology retained)
Related Products
More Products by Artist