Geometry consists mainly of quadrangles..
If necessary, the mesh geometry can be made more dense with the help of a smoothing modifier.
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model is ready and does not needed smoothing modifiers
-This model contains poles (more than 5 edges that converge to a single vertex.)
Materials and Textures:
- All objects have UVW mapping (non-overlapping)
- 3ds max files included Corona-Shaders.
- all textures paths are cleaned
- large size textures with layers (*.png) included
- 9 textures, 8192x8192pix
Organization of scene:
- model, 2 light sources, camera, environment map
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- original file format - 3ds max 2015 + Corona
- obj, fbx (Multi Format)
- all previews rendered 3ds max Corona
- the model is completely ready for use visualization in 3ds max + Corona