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Mercedes-AMG C63 DTM #22 Lucas Auer Season 2018 3D

$89
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "mercedes-benz", "deutsche tourenwagen masters", "hankook" and "bosch", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jul 27, 2018
CheckMate Lite Certified
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
DirectX

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3D Model Specifications
Product ID:1310298
Published:
Geometry:Polygonal Quads/Tris
Polygons:24,246
Vertices:24,599
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2008
Currently sells 395 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brands "mercedes-benz", "deutsche tourenwagen masters", "hankook" and "bosch", is not affiliated with or endorsed by the original rights holders.

Description
Low-poly subdivision-ready Mercedes-AMG C63 DTM Season 2018 Car 3d model with PBR materials (Specular and Metallic workflows). Team Mercedes-AMG Motorsport Petronas #22 driven by Lucas Auer.


Advantages of the model:

- Very clean geometry;
- This model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can easily import this model in your project without need to change anything;
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 34 separate objects grouped together. Each of this objects has a simple and understandable name;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

- Polygons count: 24,246 (no n-gons)
    Subdivision 1 polygons count: 191,132
    Subdivision 2 polygons count: 764,528
- Vertices count: 24,599
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (Direct X)


There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of 3DS and X formats due to limitations on the maximum number of polygons. The model is presented only in subdivision 0 in 3DS and X formats
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