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Flat Top Helmet

Aug 13, 2021
CheckMate Pro Certified
StemCell Certified
Omniverse Certified
FORMATS
NATIVE
3ds Max 2019  |  Arnold 4.2.2.20
3ds Max 2019  |  V-Ray 4.0.5.31
FBX 2019
3D Model Specifications
23,169 Polygons
24,256 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 957837
149 Products
Since 2002
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FLAT TOP HELMET

- Revised : August 2021

This is a model of a medieval Flattop Helmet with leather liner and wool cap from around the 12th century. Often used by the European Crusaders.

|| USAGE ||

This model is suitable for Production and also games, cartoons, mods or any real time applications

The asset is detailed enough to allow close up shots and works fine with a Turbo Smooth modifier.

|| GENERAL ||

Model is built to real-world scale (cm).

Scene objects are organized by layers / groups / selection setsLights and cameras are included in the 3ds max 2019 VRay and Arnold version but not in the fbx or obj file.

|| SPECS ||

This model 5 objects and a backplane

This model contains 23136 polygons (Quads)

Polycount:

*Helmet: 1576

*Helmet Guard: 2432

*Liner: 3078

*Arming Cap: 2783

*Head Dummy: 13192

*Backplane: 108

|| TEXTURES & SHADERS||

3ds Max 2019 Vray -> VrayMtl

3ds Max 2019 Arnold -> Physical Material

The model contains 40 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness.

PNG format 4096 x 4096 pixel resolution.

Included Map Types:

* Ambient Occlusion

* BaseColor

* Diffuse

* Glossiness

* Metallic

* Normal

* Roughness

* Specular

All textures are handpainted.

| PRESENTATION IMAGES ||

Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay.

A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.

- NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)

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