All textures [diffuse, ao, normal, roughness, metallic] are 2048x2048 16bit png files
UVs are extremely optimized and geometry is clean
One texture-set for the entire model
Texture paths are stripped so that textures will automatically open from local folder
3DS MAX scene uses physical materials and is therefore compatible with many renderers (default scanline, arnold, autodesk raytracer, etc); for best results avoid scanline (or tweak a bit to get better results)
Cinema 4D scene uses standard materials and makes use of the reflectance channel
Renders very quickly on a medium power machine with great detail
3DS MAX scene makes use of a PHYSICAL MATERIAL. Versions of max that don't have physical materials may require some tweaking.
Cinema 4D R16 scene will be compatible with all versions of cinema R16 and up (uses standard materials).
Textures come with all file formats [max, c4d, 3ds, fbx, obj]