Lowpoly medieval/fantasy high house. It has 1293 vertices, 664 faces, and 1313 triangles. It was not modeled to be entered. Native format is Blender. Scale in native app - approx 5.10x4.50x8.30 m (16.70x14.70x27.20 feet). Origin is at world center and at the bottom center of the building. Beauty renders are with Blender internal (lighting setup not included), other previews are within app (Blender) views. The last preview is a sample screenshot from Unreal Engine. UE Mannequin and scene are for scale and not included.
Textures include 2048x2048 JPG format - tiled weathered wood (2 color variations), tiled stone (2 color variations) one door, one window, tiled roof slates and only horizontally tiled bottom of roof slates with alpha. Diffuse and Normal maps are used in the native file (Blender) and previews. Specularity, Height, Smoothness and AO maps are included for convenience in the texture pack, but not used and they carry the name of one of the color variations. Blender file has the same textures as preview packed.
Textures in formats other than .blend may have to be reassigned.
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