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Medieval XVII th Cannon

Royalty Free License
- All Extended Uses
Included Formats
Mar 6, 2013
CheckMate Pro Certified
3ds Max 2011 mental ray 2011
3ds Max 2011 V-Ray 2.00.02
FBX 2011
OBJ 2011

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3D Model Specifications
Product ID:725081
Published:
Geometry:Polygonal Quads/Tris
Polygons:190,683
Vertices:149,015
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2013
Currently sells 1 products
Achievements:
Product Rating
1 Rating Submitted
Description
_Here is a Medieval Cannon model of the XVIIth century. Every detail is realistic and has been made to suite in architectural visualizations, movies props, and others.

This High Poly Cannon reproduction has real scale size :
Metric in centimeter
1 unit = 1 centimeter
There is a hidden reference human size of 1,80m, or nearly 6 f.

The model comes with 13 (x2) high resolution texture maps (from 1024x1024 to 4096x4096). Each texture is tileable so you can modify it as quick as you want.
You will also have layered UV with ID for some objects.
Each texture is also available in JPG or TGA format.

The model was created with 3ds Max 2011.
Preview rendered with MR.
Max 2011 files are also compatible with higher version.

3D objects, layers and cameras correctly named.
Lights (2) and cameras (7) are in different layers.


_Available Files :

1) 3ds Max 2011 File with Mental Ray shaders (with textures and materials).
Zip File with all the textures, the scene, the render.

2) 3ds Max 2011 File with VRay shaders (with textures and materials).
Zip File with all the textures, the scene, the render.

3) FBX Zip File with all the textures, the scene, the render.
Tested and improved in MAYA.

4) OBJ Zip File with all the textures, the scene, the render.
Also tested and improved in MAYA.

Polycounts (Quads and Tris Only)

View Statistics : Verts : 149 015
                              Polys : 190 683
Polys (after Checkmate tools update) 137 854

Polycount Utilities : 269 036

Can apply Meshsmooth, or activate/disactivate Turbosmooth.


RENDER :
Main Image rendered with MR in 3ds Max 2011.
MR Final gather set up with 2 Lights, with all available parameters.

In the Render Elements Tab, if you want, you could activate the Occlusion Pass already set.

OTHER RENDER :
Vray in 3ds Max 2011.

Thanks for choosing my model!
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