Model of a small medicine bottle (tablet included).
Texture maps: 2048*2048 (label: 901*323). Textures include label, displacement map for lid detail and diffuse map for dirt on top of lid.
Maya scene file is set up to work with linear workflow. All file inputs have gamma correction node with a value of 0.4545, and persp camera has lens shader applied with value of 1 (this will need to be changed to 2.2 if you wish to render in sRGB space).
File paths will need to be re linked in scene files.
FBX file will need new materials applied (original Maya scene used mia_x_passes material).