A medical/ research/ science facility with interior and exterior made in Blender and rendered with Cycles.
|Uses and Ideas| - Both the exterior and interior are detailed so can be used as a complete setting for a game or animation. - Building can be dismantled in sections to allow easy access or view to the inside. - Low poly for games. - Could be the setting for a third-person or first-person game. Or for a top down game. - Could be used for a science complex, hospital setting or research facility. - Doors can be opened and closed.
|Game Ready| - Asset has been dropped into and tested in Unity - Easy to re-apply textures in game engine - Parent/child system is kept
|Mesh Details| - The building is a realistic scale of 50 metres by 50 metres. - All movable objects such as doors and the tiered levels are parented to base. - made with polygonal quads only. - all objects are low poly and designed for games.
|Material/Texture Details| - PBR material workflow in Blender Cycles. - 2K textures. Can easily be reduced in quality to save space. - Colour and bump textures.
|Formats| - Files include BLEND, FBX, OBJ, DAE (collada) - No plugins used
Enjoy the model! Any questions feel free to email me :)