3D-model of a retro-like mechanical alarm clock, compiled in a modern way. Quad-based polygonal meshes of the model ready to use with subdivision surface modifier.
Modeled with Blender 2.75, rendered via Blender Cycles (#1,2 and #6 thumbnails/turntable images). Another thumbnails (#3-5, #7-9) rendered from viewports via OpenGL.
Native BLEND file have lighting and render setups in Cycles mode, and also node shader materials (only in BLEND file!) as shown in #1,2 and #6 thumbnails/turntable images. OBJ and FBX formats exported from Blender and submitted as a meshes/objects as shown on #3-5, #7-9 thumbnails/turntables.