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Meccano buggy and complete kit

$69$51.75
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "meccano", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Inventor Part 2015
3ds Max 17 mental ray
3ds Max 17 mental ray
Other
FBX
OBJ
Other

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3D Model Specifications
Product ID:919285
Published:
Geometry:Polygonal
Polygons:134,125
Vertices:269,379
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since November 2014
Currently sells 28 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "meccano", is not affiliated with or endorsed by the original rights holders.

Description
Meccano buggy and complete kit

Meccano is a model construction system (since 1898).
It consists of re-usable metal strips, plates, angle girders, wheels, axles and gears, with nuts and bolts to connect the pieces.
It enables the building of working models and mechanical devices.
If you don't have it, do it!

File formats:
Autodesk Inventor IPT, JAM (Native), MAX (imported as low-resolution mesh)
The Inventor forrnat can easily be converted to 3Ds Max (about CAD workpeces see bottom of this page)

Delivery set:
1. All need meccano parts ( Inventor IPT).
2. All subassembly (Inventor JAM).
3. Buggy as f set of parts with Autodesk standard materials (Inventor JAM, MAX).
4. Buggy as 'one piece' object (Inventor IPT, MAX).
5. Scene contains of buggy and parts with wooden stand (Inventor JAM)
Parts and assemblies must be unpacked in the same folder!
6. Assembly guide.

Statistics
Buggy_one_piece
vertices 134 125
Faces 269 379
SET buggy_1
vertices 134 655
Faces 270 302

*-about CAD workpeces
CAD workpieces is the good way to improve quality and save time! (get CAD workpiece + change by 3D editor\use without modification=increased quality and price growth).
CAD workpieces have absolute dimensional accuracy, may consist of thousands individual parts. They are ideal for complex animated scenes and close up rendering.
My workpieces are produced by engineering software Autodesk Inventor. 3D Max can import all objects Inventor (parts and assemblies).
The third-party software does not require. Two variants of import exist: mesh (adjustable density) and body objects.
Advantages of CADs workpieces:
Hi poly and low-poly together (maps baking possible).
Inner parts or shell only together (cuts off, inner parts animation, semitransparent shell possible).
Unlimited possibility to modify and re-use.
I give only one variant of conversion from Inventor to 3Dmax format with simple set of Autodesk materials.
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