The intellectual property depicted in this model, including the brands "meguiars", "mclaren" and "pirelli", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
3d model of low poly McLaren 650s GT3 (2015). Built primarily for use in games and include collider. Completely UVmapped. See presentation images. (some symmetrical uv's are overlapping such as headlights,side mirrors etc.) Made with Maya 2017. Model consists of quads and tris only. Wheels are seperated and center pivoted. Model have low detailed interior with flat black color. Model is real world scaled. Include ma, mb, fbx and obj formats. ma and mb formats are ready to render.
FBX is directly exported from Maya OBJ is directly exported from Maya (.mtl included)
Polycount (quads and tris)
Car Total: 5256 Car Body: 3684 Car Glass: 142 Car Wheel(per) : 346 Car Wheel (total): 1384 Car Collider: 46
Car Total: 9528 Car Body: 6700 Car Glass: 258 Car Wheel(per) : 624 Car Wheel (total): 2496 Car Collider: 74
Model comes with two different diffuse and specular maps and single gloss map. Maps are (jpg.)with 2048x2048 resolution Include PSD texture files with layers available for modifications. UV's, base color, stickers, ambient occlusion layers are seperated in PSD files. The presentation images were rendered in Maya using Maya Software and simple lighting setup with HDR image.
NOTES: -Be sure to take render from render_camera in maya scene. -Turn off View Transform (color managment) on Render View window (for 2017 version of maya)