Lights, textures and mental ray materials are included. Internal bones and basic organs combined with a translucent character material gives a beautiful realistic render. Modelled in 3ds Max and sculpted in ZBrush (not required to use model) Comes with an 8K character displacement map which enables the character to be rigged at a low poly level and rendered at high poly/quality.
The brain displacement map is 4K.
Base character is 8564 polygons. Internal mesh brain 8120 polygons veins 127680 polygons heart 1389 polygons internal volumes 9510 polygons spine 1726 polygons womb matter 100136 polygons