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Crane.Tower Crane.2

FORMATS
Cinema 4D 10
Lightwave 5.6
3ds Max 9.Rigged
Maya 7.Rigged
Softimage 3.5
3D Studio
OBJ
3D Model Specifications
120,000 Polygons
140,000 Vertices
Polygonal Geometry
Textures
Materials
Unknown Unwrapped UVs
Rigged
Product ID: 420001
417 Products
Since 2002
2
32

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Fully Rigged Construction Tower Crane.

High-poly, high-detail model, developed for any-resolution animation. Extra care has been given to important parts that you might want to zoom in on - like cabin, hook, hook trolley, and all others.

All details are polygonal: no texture maps except for procedural noise/bump etc.

FULLY RIGGED
IN MAX AND MAYA VERSIONS

Includes 3 animation controls:
1.hook lift
2.hook trolley position
3.head rotation

All elements are properly parented to BASE - so you can import, scale/rotate/move the whole structure keeping all active constraints.

MAYA:All unnecessary movement is limited: all controls can move only within proper limits.

CONTROLS:
IN MAX: 3 named sliders
IN MAYA: 1 circle control rotation (respetively named) and 1 box, which controls Hook elevation and Hook/trolley position:
up/down - hook lift
left/right - hook extention

ALL OTHER versions/formats:

Aligned along world axis.
All necessary parts for rigging/animation are separated, properly named, positioned and aligned.

Originally was modelled in MAX.
Previews were rendered in MAX9, FinalRender renderer&FinalShaders.
All other formats were exported, tested and adjusted in respective software.

MAX version includes 2 render setups:
MAX9.FinalRender renderer&FinalShaders, GI(used for previews)
MAX9.Scanline renderer&Raytrace materials.

All objects in all formats are CLEARLY and properly named and grouped: so you'll see and understand structure easily - no object clutter. All separate objects are used in rigging and their names clearly describe their usage.

All materials in all formats are properly named and assigned.
Material count: 5 original materials altogether - in all formats.

All additional support is avalable within 24 hours.

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