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High-poly, high-detail model, developed for any-resolution animation. Extra care has been given to important parts that you might want to zoom in on - like cabin, hook, hook trolley, and all others.
All details are polygonal: no texture maps except for procedural noise/bump etc.
IN MAX AND MAYA VERSIONS
Includes 3 animation controls:
2.hook trolley position
All elements are properly parented to BASE - so you can import, scale/rotate/move the whole structure keeping all active constraints.
MAYA:All unnecessary movement is limited: all controls can move only within proper limits.
IN MAX: 3 named sliders
IN MAYA: 1 circle control rotation (respetively named) and 1 box, which controls Hook elevation and Hook/trolley position:
up/down - hook lift
left/right - hook extention
ALL OTHER versions/formats:
Aligned along world axis.
All necessary parts for rigging/animation are separated, properly named, positioned and aligned.
Originally was modelled in MAX.
Previews were rendered in MAX9, FinalRender renderer&FinalShaders.
All other formats were exported, tested and adjusted in respective software.
MAX version includes 2 render setups:
MAX9.FinalRender renderer&FinalShaders, GI(used for previews)
MAX9.Scanline renderer&Raytrace materials.
All objects in all formats are CLEARLY and properly named and grouped: so you'll see and understand structure easily - no object clutter. All separate objects are used in rigging and their names clearly describe their usage.
All materials in all formats are properly named and assigned.
Material count: 5 original materials altogether - in all formats.
All additional support is avalable within 24 hours.