Plesio body - 7287 vertices and 14532 faces Upper teeth - 1426 vertices and 2760 faces Bottom teeth - 1364 vertices and 2640 faces Eye left - 2562 vertices and 5120 faces Eye right - 2562 vertices and 5120 faces
Model fully UV mapped, textured and rigged with standart MAX 'Skin' modif. If you importing model from .obj file don't forget import and UV coordinates too.
Teeth made as group and you can do with this all what you want: experiment with size and location, attach with main body and other, replace all teeth or one tooth.
For Vray-material in bump slot place Normal Bump Map with Plesio_normals_bump.jpg as 'Normal' (with output coeff 1,0) and Plesio_bump.jpg as 'Additional Bump' (recommended coeff 0,1). Use tangent method for Normal Map.The whole bump output in slot is 90 (recommended).
This Normal Bump Map are fully tested for VRAY render! In standart MAX renderer it may unexpected result!
In Diffuse Slot place Plesio_diffuse.jpg
For Plesio eye exist Plesio_eye.jpg map
For move (also rotation) the whole model use Dummy 'Main manipulator'.
For High Res renders use Turbo Smooth Mod for plesio body and teeth. For second plan and real time you can reduce maps from 4096x4096 to 1024x1024 (or 512x512) size.
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