|| USAGE || - This model was designed for use as a real-time asset in a videogame.
|| SPECS || - This model contains 3 separate objects - 1994 polygons - Maya file formats contain standart materials only.
|| PRESENTATION IMAGES || - Preview images are rendered with mental ray (Maya 2012). - Wireframe preview images are screenshot from Maya with viewport 2.0 feature.
|| GENERAL || - Clean mesh (topology) and totally polygon geometry. - Model is built to real-world scale. (Units used: Centimeters.) - Scene objects are organized by group. - Objects and Materials use meaningful names. - No Third-party plug-ins needed. - Maya file formats are included lights. - 3dsMax and Cinema4D file formats are not included lights.
|| TEXTURES || - 4096x4096 Tif, Normal Map (Default) - 4096x4096 Tif, Normal Map (Smooth Uv) - 4096x4096 Tga, Specular Map - 4096x4096 Tga, Color Map
|| ADDITIONAL NOTES || - FBX and Obj files are directly exported from Maya. - FBX (or Obj) file format does not have materials applied and will not render like the preview images.