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Apple MacBook Pro 13

3D Model License: Standard    Upgrade License
FORMATS
3ds Max 2010
Lightwave 9.6
3D Model Specifications
37,729 Polygons
38,917 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 602685
68 Products
Since 2009

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Detailed MacBook Pro 13 computer, with uvmaps and textures.

Polygonal modeling. Polygons are distributed to have the best result on curves and details, remaining on a good total polygon count.
Everything is modeled, little holes, hd camera, ports, buttons, Keyboard Text and Port Symbols (except the text under the Unibody, that is a texture).
Unibody and Cover are UV mapped and unwrapped (non overlapping).

3D Studio Max:
V-Ray and Mental Ray version.
V-Ray version is 1.50.SP5.

The model is a Group, to be easy merged in new scenes.
When Group is Open, all pieces are linked to the Unibody: moving it will move the entire Mac.

To Change the Cover position (open/close):
Select the ROTATE object and rotate.
It is provided with rotation limits, and also it can only rotate on x axis.
Cover, Hd camera, Screen, Screen glass and borders are linked to it. (See Schematic view)
In the provided Scene the Mac cover is open at 90 degrees, just like in the Thumbnail image.

Max Zip contains:
- 1 Complete scene with Mac, lights and materials, V-Ray render
- 1 Complete scene with Mac, lights and materials, Mental ray render
- 4 Textures (Screen 2600 x 1750, Screen border 2600 x 1750, Back text 2400 x 403, Noise (for subtle surface bump) 1000 x750
- 2 Material libraries (v-ray and mray)

Lightwave:

Zip contains 3 versions of Macbook object and 3 scenes, textures
- 1 Complete scene with Macbook in 2 layers (1 for unibody, 1 for cover)
- 1 Complete scene with Macbook in 1 layer with cover open at 90 degrees
- 1 Complete scene with Macbook in 1 layer, cover closed.
- 4 textures (Screen, Screen Border, Back Text and Noise)

To Change the Cover position (open/close):
In the scene with 2 layers, select the Layer2 and rotate.
It is provided with rotation limits, and also it can only rotate on Pitch.
For the object in 1 layer, in Modeler go to rigth or left view, select the Rotation Part and rotate it from the center of the Rotate piece.

Polygons: 37720
Triangles: 66770

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