SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya (*/**) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit. The actual rendering time is about 6 minute for an HD rendering 1480x800 (rendered on a system based on a single Pentium Quadcore with 16GB RAM) --7 different hair systems for a total of about 1.5 ml hairs. The Shave and Haircut Fur is included in each MAYA format (2014/2015 ma/mb). -Includes hair curves created by hair primitives (maya 2014 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 8.0 ** Please always use an updated Shave and a haircut release to avoid rendering issues.
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations.
-The model is provided in the standard rigging pose. -The signature preview pose is also included in separate maya files.