This batch include 1 medium detail mesh (7 600 tris), 1 high detail mesh (30 000 tris) and my original Zbrush sculpt as .ztl and .obj (1 900 000 tris). Textures map used diffuse, specular and normal map as 2048x2048, hand painted diffuse. I include my original .psd file so you can easily get away hairs to get a beardless texture.
Hand painted diffuse is strongly detailled.
Include basic riggs and skins.