- Textured - Created in Maya, tested only in Maya. - Textures are to be applied manually.
- Open .mb file in Maya - Click individual model parts and open Attribute Editor (Window > Attribute Editor) - Click on Lambert tab (far right). - Click on the arrow on the far right of the Color attribute. - Under 'File Attributes', click the folder on the far right of 'Image Name'. - Find the appropriate image file (there are only 2) for that model part you have selected and open it. - Model now has textures attached.
- Image files for textures are named appropriately. - 'Hat - Straw.jpg' belongs to the hat object. - 'Strings - Rope.jpg' belongs to the string objects.