This is a realistic replica of a Cirrus Plane. The plane is parented to a control curve with a custom attribute called: Smooth, which controls the subdivision settings if you wish to smooth the model. Click on the curve and find the attribute, SMOOTH to set from 0 to 2 level subdivisions.
The psd files for all textured elements are included.
This scene was built in Maya 2010 and rendered using mental Ray. The lighting is also using a sphere with a HDRI image, (image not included).
The 3dsx Max file has geometry and simple shaders with attached maps. The scene is not setup for rendering.
Poly and Vert counts are totals for all geometry in the scene at subdivision level 2.
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