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Ball point pen

$1.99$1.40
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.66
3D Studio
FBX
OBJ
Collada

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3D Model Specifications
Product ID:746319
Published:
Geometry:Polygonal Quads/Tris
Polygons:988
Vertices:1,013
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since August 2012
Currently sells 101 products
Achievements:
Product Rating
Unrated
Description
MODEL DESCRIPTION
This is a Ball point pen
This is one pen only. The images with more than one pencil are copies of the same pencil.
Highly detailed model.
This model is designed by Syrak Models and is original.


MESH
There are 1013 verts.
There are 988 polys.
The name of the object is      Ball point pen
The model is one object.
The model is set to real world scale.
The object origin have been placed at the centre of the object. The object have been place at world centre.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

ANIMATION
This product is not rigged.


TEXTURES / MATERIALS

256 x 4096 bump map.
256 x 4096 mask for to separate the materials.
You can apply the materials individually in your software using vertex selection or by using the masks that I have supplied.
256 x 4096 diffuse.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size, just keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.


RENDERED
Model is rendered in Cycles / Blender internal.
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