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Full true visible detail. All details are polygonal. No texture maps.
Originally was modelled in MAX9. Previews were rendered in MAX9, Finalrender GI setup. All other formats were exported, tested and adjusted in respective software.
All objects are properly named and grouped. All materials (where applicable) were optimised and properly named. LCD screen material is separate and mapped for use with proprietary bitmap.
Product includes 3 MAX render setups:
1. MAX9.FinalRender Stage1 v.2 + FinalShaders materials
2. MAX9.Raytrace native MAX materials
3. MAX9.FinalRendser Stage1 v.2+FinalShaders Global Illumination