SHORT DESCRIPTION: Object based on the real different prototypes of wooden wine barrels. Used mixed art technique like objects used in Dishonored game. Something between real material and art-like materials. Good for gunpowder as well as for rum. Few bended boards, couple of iron rings. Perfetly fits fantasy-style projects, causal games and games of pirate-thematics.
TECHNICAL INFORMATION: Package included 3 high-resolution textures and one wood barrel model. Also package included three scenes. Main barrel product with Turbo-Smooth modificator, game ready model and scene with a group of barrels. Plus little BONUS - free text texture. On that case if you need put on the barrel your texts and logos.
Both scenes have a 3 typical for 3D Studio MAX lights - 2 omni lights and Sky Light for immitation of ambient occlusion. One omni light used for warm sun color, second for cold blue color. This method often used in movies.
GAME READY: This model is ready for game import. Techniques of creation all of my models imply import in different game engines. All textures have a correct sizes, correct names with separate prefixes on types of textures (diffuse, specular, normal) and have a well made and checked geometry.
Any old game engines have no understand non-triangulated models but i save models none-triangulated for best and ease of editing. Absolutely sure - if you buy model for your games and use old type of game engines who need manually triangulated models - you have a specialists who can made triangulate of this models in few minutes.
COUNTS: Main Model: Polygons: 1022 Vertices: 2044
Game Model: Polygons: 318 Vertices: 636
Texture resolution: 2048x2048 Units: Metric (Centimeters) - It's a big wine barrel height of 2 meters. However, you can minimize it and it will nicely fit into other scenes.
FORMATS IMPORTANT NOTE: OBJ and FBX included only barrel geometry. Lights, cameras and other specific sources exported from 3D Studio MAX work with the other different software uncorrectly. Textures after import this OBJ and FBX in different software you can assign manually. Hope you understand why i do it. I apologize for any inconvenience that this causes.
NOTES: 1. Exported formats has no bugs, UV works correctly. Obviously there is no light in exported formats.
2. Like all my scenes this scene is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures. Object has assigned only one material so there is no annoying Multi/Sub-Object materials.
3. Each scene used standard lights and you have no problems with the external specific renders. Just open scene and made a click on the render icon. 3D - it's easy.
Thank You for watching and reading. Have a nice day.