- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "wilkhahn furniture", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
It is the high-quality hi-poly smoothable 3D model Wilkhahn ON 178-7 chair used in various fields 3D Graphics such as: game development, advertising, interior design, motion picture art, visualization, etc.. Model is presented in two color versions of finish: black and red fabric.
All details of design are recreated most authentically.
The competently think over topology of model allows to using any smoothing modifiers. All parts of the model need to smooth in subdivision level 1 or 2.
Polygon count of non-smooth model is 5975, and with smooth level 1 - 23736.
The model uses 5 materials (2 simple colors and 3 textured). Materials of fabric have 2 color and bump textures, in addition black version of fabric has specular color texture. For black version set repeat tile UVs is 27x27, for red 18x18. For the best Bump depth we set Bump Multiplier is 0.2 for black version and 0.5 for red. All textures and materials correctly named.
Total of the main textures - 6. Resolution of all textures is 512 pixels square resolution in .jpg format. Also there are original texture file .PSD format in particular archive.
The model was created in the 'Maya 2009' 3D program.
The model has correct dimensions in real-world scale in centimeters. Dimensions of real chair is W60cm x D59cm x H92cm/Hs43cm (W23,6xD23,2xH36,2/Hs17 inches). All parts correctly grouped and named.
Also there is an adjusted render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to model. On Timeline set keys of model and Render Camera position relevant Preview Images. If you dont need these positions dont forget to delete animation keys from translation and rotation channels.
To use the model in other 3D programs there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version).