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Soccer Player Black No Rig

Royalty Free License
- All Extended Uses
Included Formats
Jan 23, 2015
CheckMate Pro Certified
3ds Max 2010 V-Ray 2.20.02
3ds Max 2010 Default Scanline
Lightwave 9.3 Default Scanline
Maya 7.0 Maya Software
Cinema 4D R12 Default Scanline
3D Studio
PSD original of uniform texture

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3D Model Specifications
Product ID:863060
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since February 2012
Currently sells 54 products
Product Rating
2 Ratings Submitted
This is a concept 3D model of soccer player character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Model is provided in T-Pose as on the signature image, other poses are not included.
Rigged version is available under the following product ID: 853056.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

The character has one haircut created with VRay hair plugin in VRay 3ds max version. Other formats use textured hair on body object.

Ball object is included.

3DS, OBJ, C4D, LWO, FBX and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

Model is built to real-world scale. Units used: Centimeters. The character is 174 cm tall.

All preview images rendered with VRay (information about rendering time you can find below).

....::: TEXTURES :::....

Total number of textures is 24. SSS-material for skin uses 5 high-res textures (resolution up to 12288x12288px*). Other textures resolutions vary between 350x350 to 8192x8192. All textures come in .JPG. Total size of all textures is 31 MB.
* Textures for Maya format are downscaled to 8192x8192px, because of Maya software limitations

....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 10,501 faces and 11,003 vertices
   - Subdivision iteration 1: 42,020 faces and 43,278 vertices
   - Subdivision iteration 2: 168,080 faces and 170,578 vertices

.OBJ, .C4D, .LWO, .FBX, .MB formats (include three files for each format):
   - LOW: 10,573 faces and 11,075 vertices
   - MEDIUM: 42,020 faces and 43,278 vertices
   - HIGH: 168,080 faces and 170,578 vertices

Cinema4D, Maya and LightWave medium and high poly files geometry consists of all quads

.3DS format (includes three files):
   - LOW: 20,874 faces and 12,373 vertices
   - MEDIUM: 84,040 faces and 45,825 vertices
   - HIGH: 336,160 faces and 176,160 vertices

....::: RENDERING TIME :::....

A general render covering the whole body at 1200x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 6 lights) - 3 min 06 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 21 sec

If you have any questions concerning the product or you need further support please contact via support ticket.
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