This is a complete scene of a stylized alien moon or barren planet, including sky, for use in films, commercials, stills or games.
Originally designed as a game level, this terrain is unusual compared to most terrains sold on Turbosquid in that it is intended for ground level or low altitude use. The central square area is over 7.2 million square feet (in original scale) where you can see every pebble at your feet.
The terrain utilizes a 3ds Max “composite material” – tiling textures are layered over each other with opacity maps that do not tile. This allows for extreme surface detail while maintaining sensible texture sizes and modest memory usage. The tiling of the textures can also be changed to alter the apparent scale of the landscape.
Not intended for high altitude/flyover use. Terrain model does not tile seamlessly, but can be cloned and edges remodeled to create larger terrains.
Terrain features include:
Three additional mountain ranges to occlude horizon Optional low-poly horizon models to occlude horizon and hide bottom of skydome Four large craters with paths for moon bases, landing platforms, etc. Three deep canyons and many smaller valleys and paths A rock maze A small cave A “valley of fire” Flat plains and plateaus for vehicle combat scenes Various unusual rock formations
Scene also includes:
Skydome with starfield, nebulae and galaxies Large ringed planet with optional haze, to resemble gas giant Small moon and animated meteors Over 430 detail models (cliff faces, peaks, outcrops, small craters, etc) and 125 groups of small rocks 30 prototype models (game ready), arranged under the terrain 31 lights Two “star cones” for creating space flight animations with moving starfields, located above skydome Over 15 pages of Instructions and Tips For Use Animated atmospheric effects – fogs in canyons and on horizon, fire effects, a pulsing sun(star), etc. An animated, pulsing “Crab Nebula” in the sky (Note: except for the Crab Nebula, all animated elements use 3ds Max 9 atmospheric effects, and will probably not work in other programs)
Scene includes 47 textures – 19 diffuse, 15 normal maps, 13 opacity maps. All textures are prepared in ready-to use 3ds Max materials. All textures are .tga format, all sizes powers of 2.
Skydome 4096 X 4096 Ground Textures 2048 X 2048 and 1024 X 1024 Opacity Maps 2048 X 2048 greyscale (ground), 1024 X 512 (horizon), 1024 X 256 (mountains) Detail Models 2048 X 2048 and 1024 X 1024 Large Planet 1024 X 2048, ring 1024 X 1024, haze flange 1024 X 512 Small Rocks 256 X 256
Scale and Units:
Original units were Unreal Units (2cm per unit). Current units are centimeters. Central square terrain is 2688 feet square (equals 7,723, 194 square feet) Total diameter, with horizon pieces, is 6121 feet (29,400,000 square feet) Apparent scale can be varied by changing tiling of ground textures.
Extra files include:
Heightmaps and layer masks (.raw) for recreating terrain in game engines such as UDK. Proxy ground textures (2048 sq, 4096 sq, 8192 sq) as alternative to the ground composite material Original .psd file of sky texture, layers preserved, for creating custom skies Starfield texture without nebulae for alternative, simpler sky Duplicates of some textures at higher or lower resolutions Instructions
This terrain was hand crafted and hand textured, not generated with terrain software.
All renders are default scanline – no third party renderers use
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Products are subject to the TurboSquid, Inc. Term of Use on www.turbosquid.com. Prices are only guaranteed at the time of the creation of this document. Prices do not include additional fees, such as shipping, handling, and taxes.