Done with 3DSmax 2009 and rendered with vray 1.50. High-detailed. Real world scaled.
You can easily change all the parts of the object, the stacks are not collapse. You can higher the poly count by the Meshsmooth level. Enviroment setup provided (as seen in above images)
NOTE: Vray is required for the Max scene. A file without vray shader is included with standard materials. The .3ds and .obj formats are geometry with texture Mapping coords. No materials attached.
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