DESCRIPTION: Model of rock. One of the many. Model ready for uses in games and was tested in Unity3D engine. Perfectly nice for isometric, FPS and survival games. Main goal make a set of models to create a large massive of rocks with neutral rock textures to avoiding tile-effect.
TECHNICAL INFORMATION: Package included one model of rock with three high-resolution texture (2048x2048). Diffuse, Colored Specular, and Normal map. Two Omni lights and one Skylight (just for little ambient). I'm use the standard 3D Studio MAX render. Because we know, if model looks well with basic options - in the game or with specific render - it will be bomb. Model triangulated and ready for import in game.
On thumbnails you can see model with texture resolution 2048x2048, but size of thumbnails are 1200x1200. As result some of models can looks like a something blurred. So I'm add also screenshots with actual zoom of fragments of the rock to evaluate quality of asset.
SPECIAL NOTE FOR QUICK EDITING TEXTURE: Package have PSD file with correct named layers. You can replace just one layer (texture_of_rock) with rock texture - and you receive absolute new skin for your rock without hard work.
ADDITIONAL FORMATS: Native file format is 3D Studio Max 2010, but for best integration in package included versions of this model in OBJ and FBX formats.
OBJ and FBX included only model geometry. Lights, cameras and other specific sources exported from 3D Studio MAX can work with the other different software uncorrectly. Textures after import this OBJ and FBX in different software you can assign manually. Hope you understand why I do it. I apologize for any inconvenience that this causes.
NOTES: 1. Exported formats has no bugs, UV works correctly. Obviously there is no light in additional formats (FBX, OBJ). 2. Like all my scenes this scene is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures. Object has assigned only one material so there is no annoying Multi/Sub-Object materials. 3. Each scene used standard lights and you have no problems with the external specific renders. Just open scene and made a click on the render icon. 3D - it's easy.