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Rigged PBR Game Ready Female Soldier Hunter Militant Paramilitary

$149
or
FORMATS
NATIVE
3ds Max 2014  |  Default Scanline
Maya 2014  |  Maya Software
Other ID .tga
Other Albdo .tga
Other Marmoset 2
FBX 2014
Other PDF
Other mp4
Other txt
Other Curv .tga
Other Norm .tga
Other AO .tga
Other
3D Model Specifications
1 Polygons
1 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1029474
303 Products
Since 2010

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....::: UPDATE :::....
6/17/2016************************************************
- 16 bit Normal & AO maps replaced with higher fidelity 32 bit maps with no artifacts
- Ponytail detail added to Normal and AO maps
**********************************************************

This is a rigged game ready Color-it-Yourself Soldier with various detail and resource maps



....::: IMPORTANT INFO :::....
***3ds max file contains all poses and creep animation shown above on CAT animation layers

***Maya file contains walk cycle animation show above on animation layers


....::: FILES & FORMATS :::....
1. 3ds Max 2014 files (Default Scanline)
               - FS_Rigged.max
               - FS_with_Poses-Anim.max


2. Maya 2014 files (Maya Software)
               - FS_Rigged.ma
               - FS_WalkAnimation.ma
            

3. Autodesk FBX files
       FS_Rigged.fbx
       FS_CreepAnimation.fbx
       FS_WalkAnimation.fbx
   

4. Marmoset Toolbag 2.08
All marmoset pose scenes with lights and props included

**you need to have Marmoset 2.08 to load marmoset files in order to avoid surprises.

5. Detail maps split of into folders by type (Normal, AO, curvature, ColorID)

6. Documentation
- CAT Rig Manual
- HIK Rig Manual
- Detail Maps Spec Sheet
- CAT Rig How to Videos

....::: UV MAPS :::....
- Character relies on 3 UV maps and each weapon has its own UV map.


....:::DETAIL AND RESOURCE MAPS :::....
- All source maps come in 8k resolution.
- Maya and Max use .jpg 8K files.
- Marmoset files use .tga 8K files.


....:::CHARACTER RIGS :::....
Character is rigged with HumanIK in Maya 2014 and CAT in 3ds Max 2014 rigs.

*Weapons are rigged with standard bones & control curves in Maya and Max.


....::: 3DS MAX POLYCOUNTS :::....

Character without weapons :::....
30,296 polys
30,276 verts

FNSCAR Rifle :::....
8,046 polys
7,480 verts

BERETTA PX4 :::....
2,248 polys
2,055 verts

....::: MAYA POLYCOUNTS :::....

Character without weapons :::....
43,284 poly/tri mix
58,931 tris (when fully triangulated)
30,276 verts

FNSCAR Rifle :::....
8,046 polys
7,480 verts

BERETTA PX4 :::....
2,248 polys
2,055 verts
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