This is a model of Rigged Comic Boy Character ready for animation.
Originally created with 3ds Max 2010
model Based on edge loop topology.ideal for animation. and You can also easily change the Materials according to your requirement.(first thumbnails color is base material.. )
|| USAGE ||
This model is suitable for use in broadcast, advertising, design visualization, show reel, presentation,etc.
|| SPECS ||
This model contains 6284 polygons with TurboSmooth OFF This model contains Standard materials... Renderer is shown as Other .
|| SETUP ||
# Rigged with 3ds Max Bones and Skin modifier(Control with spline control setup) # Facial expression control using morf target(control with spline control setup :using reaction manager:) morf targets not include.
|| PRESENTATION IMAGES ||
All preview images are rendered with mental ray Renderer, work fine with default scanline renderer. No Photoshop or compositing used, Product is ready to render out-of-the-box.
LIghts and cameras are not included in the file.
|| TEXTURES ||
512x512 JPG (1) – eye texture Materials use 1 texture that are not included with download, but are included with every file format separately: [Eye_texture.jpg]
|| GENERAL ||
Scene objects are organized by groups set. No third-party renderer or plug-ins needed.
|| ADDITIONAL NOTES ||
File formats other than 3ds Max exported as base mesh (not smoothed). only max version is rigged..(in t-pose) smooth modifier engaged in max file format.(0 iterations)