• AS Val Rifle is low poly and ready for use in games or renders. • Includes optional game ready PSO-1 Scope • Modeled in 3ds Max 2010 • Normal map was baked from a high poly model
• Renders are taken either from the viewport using a Direct X shader
Model (2 Objects): • Rifle has 4076 Polys, 4295 Verts • PSO-1 Scope has 2016 Polys, 2202 Verts
• Polygons are all quads or tris, no n-gons • The scope can be kept or removed • Parts such as the magazine and fire selector are separate elements which can be moved or animated • Product 9x39mm bullet in the magazine • Model unwrapped manually to make most efficient use of the UV space • No special plug-ins needed to use this product • All materials and objects named appropriately • Renderer is default scanline, no lights or extraneous objects included. • Object centered at the origin • Object scaled to approximate real world size (inches) • No lighting is included. Renderer is Default Scanline • Tested in the UDK • .obj and .fbx versions exported from 3ds Max 2010
Textures: • 2048x2048 diffuse, specular and normal for rifle • Separate 2048x2048 diffuse, specular and normal for scope • Textures in .tga, .png and .jpg formats • Model texture paths are stripped
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