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Red Deer Doe

$149
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.3
3D Studio 2013
FBX 2013
OBJ 2013

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3D Model Specifications
Product ID:971587
Published:
Geometry:Polygonal
Polygons:2,330
Vertices:2,330
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 613 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic Red Deer Doe.
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable,ready for rigging.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 150 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The model is not colapsed.You can use it and like lowpoly.
The preview images are with turbosmooth = on at 1


*********************************************

red_deer_doe_model_max.zip contain 1 .max files:

red_deer_doe_model_max.max - the preview images
Vray renderer 2.3 setup and materials.Includes Vray-materials.

********************************************************

textures:

red_deer_doe_bump.jpg(4096x4096)
red_deer_doe_color.jpg (4096x4096)
red_deer_doe_reflection.jpg (4096x4096)
red_deer_doe_eye.jpg(900x900)
red_deer_doe_teeth_base_bump.jpg (2048x2048)
red_deer_doe_teeth_base_color.jpg (2048x2048)
red_deer_doe_teeth_bump.jpg (2048x2048)
red_deer_doe_teeth_color.jpg (2048x2048)
red_deer_doe_tongue.jpg (1070x1024)

********************

deer body:
Vertices :2330
Polygons :2330

total:
Vertices :8920
Polygons :8264


NOTE: Vray is required for the Max scene.
    The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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