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Jones with Black Suit

Royalty Free License
- All Extended Uses
Included Formats
Apr 9, 2012
CheckMate Pro Certified
3ds Max 2008 mental ray
FBX 200611
PDF Guide to Rig
PDF Guide to Tweaking Textures

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3D Model Specifications
Product ID:664694
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since June 2008
Currently sells 186 products
Product Rating
6 Ratings Submitted
This product contains a realistic Male character 'Jones' with Black Suit, Custom Rigged in 3ds Max 2008 with Bones and Skin, IK/FK Switching. Can be portrayed as an anchor, a presenter, or a businessman.

--- File is created in 3ds Max 2008 ---

|| USAGE ||

• This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.

|| SPECS ||

• This model contains 12 separate mesh objects.
• This model contains 13, 776 polygons with turbosmooth set to off.
• This model contains 84, 570 polygons with turbosmooth set to On (set to 1 iterations.)
• This model contains standard materials only.
• File is rendered with Mental Ray.


• All preview images are rendered with Mental Ray renderer.
• No Photoshop or compositing used, product is ready to render out-of-the-box. light setup and cameras are included in the file.


• 2048x2048 JPG (9)
• 1024x1024 JPG (3)
• 640x640 JPG (3)
• 1200x1600 JPG (1)
• 550x413 JPG (1)
• 183x640 JPG (1)
• 100x100 JPG (1)
• All textures are created from original photographs or drawings and hand painted.
• High-res textures are included in the RAR file along with the 3ds Max file.
• Suit and Shoe has Procedural Diffuse materials,
unlimited variations can be created using the texturing guide.

Note: Only the Hair Geometry and Shoes have overlapping UVs, it will not pose any problem in rendering whatsoever.
No other geometry has overlapping UVs.


• Scene objects are organized by layers and Groups.
• No third-party renderer or plug-ins needed to open or render scene. Scene renders with Mental Ray.

• The rigging of this file is done using custom rigging with bones and control objects. Rig Guide available.
• Easy IK/FK Switching sliders are made available.

• The skinning in this file is done using skin modifier.


• Model represents approximate 35 hours of work.
• Morph targets can be easily modelled and added with a morpher modifier.
• Objects, materials and textures are named for ease and efficiency.

|| Please do not forget to rate when you buy||
Kindly open a support ticket in case of any query or request.

Thank you
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