A realistic model of a Giant, standing over 3m high with clean topology suitable for subdivision, fully UVW mapped & featuring quality shader maps, included within the 3dsmax ZIP file;
Shader maps: Color, Specular & Normalbump Format: 4096 x 4096 pixels & 2048 x 2048 pixels 24bit rgb BMP (*.bmp)
Only the eyes and teeth employ repeat use UVW.
Standard materials only. No additional plugins required.
World size: 3.1m high x 2.7m wide
Polycount: 3274 faces (88 tris & 3186 quads)/ 3289 vertices
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