G3A3 Assault Rifle

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "heckler and koch", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
unity_textures.zip
Unity Engine 5 Textures
specular_gloss_textures.zip
Specular/Gloss PBR Textures
additional_texture_maps.zip
Additional Texture Maps (ID/Curvature/UV Template)
unreal_textures.zip
Unreal Engine 4 Textures
g3a3_highpoly.zip
High Poly Model

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3D Model Specifications
Product ID:707727
Published:
Geometry:Polygonal Tris only
Polygons:26,386
Vertices:14,208
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 265 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "heckler and koch", is not affiliated with or endorsed by the original rights holders.

Description
G3A3 Rifle is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. Marmoset Toolbad 3 scene is included.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-g3a3
    -bolt_carrier
    -fire_selector
    -magazine
         -762x51mm
    -magazine_release
    -trigger

|| Geometry ||

Geometry count:

The G3A3 geometry has been triangulated to ensure it shades as accurately as possible in game engines.

G3A3:
-25960 tris
-13984 verts

7.62x51mm Cartridge:
-426 tris
-224 verts


The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 1.8'' x 8.5'' x 40.2''
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2016


|| Textures ||

G3A3: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

Cartridge: 512x512 base color, roughness, metalness, normal and AO maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

++ BONUS ++

The high poly model used to bake texture maps is also available for download.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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