3Ds Max 2010(vray); Autodesk maya 2014(vray); obj; fbx. -High resolution textures, very good for close up rendering(4096x4096). -Materials are ready. Drop model into your scene and place the light sources. -Model has correct names for all parts. It has only TRI and QUAD polygons. -Mesh topology supports multiple subdivisions. -Model has correct Uvs. -Model has real world scale. -All textures was made with help of photoshop and Zbrush. -Evething was done to make this model look like real object.