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It's a high detailed photoreal Scooter, Benelli Pepe.
You can use Max 2010~2013 for rendering with Maxwell render and V-Ray. You can also use FBX, OBJ, format for Polygonal tools and 3DM, SAT, IGS for Nurbs modeler.
Notes for FBX format : 1. There are two version included (N-gons & Triangles mesh) 2. It's compatible with Maxwell material if you use FBX2013.3 version.
In .Max and .3DM file, there are the same named layers embeded. So if you need more subdivided mesh for some parts, you can easily replace them from original Nurbs model. In my case, I used 3DM->FBX->3dsMax converting process.
There are some helper objects for animating parts in .max files.
Objects / Polygon / Vertex count is (case of max2013 file) ;
Objects: 133 Vertex: 304748 Polygon: 241174
Camera setting and 13 bitmap textures and a HDRI(3200x1600) is included with Studio Lighting Setup.