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Benelli Pepe Scooter

$79
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "benelli motorcycles", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Aug 30, 2013
CheckMate Lite Certified
3ds Max 2013 Maxwell 2.7
Rhino moi
3ds Max 2010 Maxwell 2.7
3ds Max 2010 V-Ray 2.4
FBX 2013
IGES
OBJ
Other sat

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3D Model Specifications
Product ID:763840
Published:
Geometry:Polygonal Ngons used
Polygons:241,174
Vertices:304,748
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since November 2009
Currently sells 199 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "benelli motorcycles", is not affiliated with or endorsed by the original rights holders.

Description
It's a high detailed photoreal Scooter, Benelli Pepe.

You can use Max 2010~2013 for rendering with Maxwell render and V-Ray.
You can also use FBX, OBJ, format for Polygonal tools
and 3DM, SAT, IGS for Nurbs modeler.

Notes for FBX format :
1. There are two version included (N-gons & Triangles mesh)
2. It's compatible with Maxwell material if you use FBX2013.3 version.

In .Max and .3DM file, there are the same named layers embeded.
So if you need more subdivided mesh for some parts, you can easily replace them from original Nurbs model.
In my case, I used 3DM->FBX->3dsMax converting process.

There are some helper objects for animating parts in .max files.

Objects / Polygon / Vertex count is (case of max2013 file) ;

Objects: 133
Vertex: 304748
Polygon: 241174

Camera setting and 13 bitmap textures and a HDRI(3200x1600) is included with Studio Lighting Setup.

Thank you!
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