• MP5 Submachine Gun is a high quality, low poly model • Not intended for subdivision • Modeled in 3ds Max 2013 • Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
Low Poly Model (13 Objects):
Weapon consists of separate objects linked in the following hierarchy:
• mp5_parent (Dummy node, all other objects are children of this node) • mp5_body • compm2 • mp5_trigger • mp5_suppressor • mp5_stock • mp5_charginghandle • mp5_picatinnyrail • mp5_magazine1 • mp5_magazine2 • mp5_magazineclamp • mp5_bullet • mp5_safety
• Product includes optional Comp M2 (M68/CCO) optical sight, suppressor, picatinny rail and dual magazine clamp
|| Geometry || • 8056 Polys • 8241 Verts • The base gun without accessories is 4,997 polys and 5,187 verts
• Polygons are all quads or tris, no n-gons • Parts such as trigger, charging handle and safety lever are separate objects which can be moved or animated • Model unwrapped manually to make most efficient use of the UV space • No special plug-ins needed to use this product • All materials and objects named appropriately • Renderer is default scanline, no lights or extraneous objects included. • Object pivot points at logical locations • Object scaled to approximate real world size (inches) • Tested in the UDK • .obj and .fbx versions exported from 3ds Max 2013 • 3ds Max 2010 files also available for compatibility
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