Chair Matrix

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "la cividina furniture", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Apr 17, 2012
CheckMate Lite Certified
3ds Max 2009 V-Ray 2.0
3DS
AutoCAD drawing 2000
OBJ
StereoLithography
Autodesk FBX

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3D Model Specifications
Product ID:666372
Published:
Geometry:Polygonal Quads/Tris
Polygons:4,762
Vertices:4,780
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since June 2006
Currently sells 209 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "la cividina furniture", is not affiliated with or endorsed by the original rights holders.

Description
This is a model of MATRIX Chair designed by Mauro Fadel La Cividina.
• Originally created with 3ds Max 2009.
|| USAGE ||
This model was designed for interior scenes.
This model is suitable for use in broadcast, advertising and any type of interiors.
This product is suitable for closeups.
The scene is available in 3ds Max 2009, 3ds, OBJ, DWG, FBX and STL format.
For conversion to other formats, please contact support.
This model is an accurate representation of Matrix Couches using scale 1 unit = 1 mm.
|| SPECS ||
-Each object has Non colapsed modifier stacks using TurboSmooth Iterations 2, Edit Poly and UVW Map.
- This model contains V-Ray materials
- Rendered using V-Ray 2.0
|| PRESENTATION IMAGES ||
• Everything shown in the preview images is included in the scene.
• All preview images are rendered with V-Ray 2.0
• No Photoshop or compositing used. Product is ready to render out-of-the-box. Lights are included in the file.
|| GENERAL ||
• Model is built to real-world scale
• Quads and tris topology only
• Units used: millimeters.
• Scene Objects are organized by 2 groups of MATRIX Chairs.
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